Okay, so I'm pretty sure I'm done with the modeling on this thing. I modeled the interior piece where the laser would actually come out of. It's not visible in this shot, but I assure you it's there. The final renders will get a look at it.
I also went ahead and modeled in the circular indents. Lots of extra geo, but at this point what's the difference.
Friday, August 29, 2014
Friday Update 1 - Bioshock Weapon
So I'm done modeling everything for the gun that I can see in the concept. I still need to model the piece where the laser will actually come out of, but that's not in the concept. I'll be modeling that tonight, as well as going back and modeling some stuff to put on the shelves of my wildstart prop. I might finish the texturing for that as well. Either way, I'll post another update tonight with whatever I get done.
Here's a render of the weapon from mental ray. Just messing around with some materials to see how I want to tackle the refraction of the glass material, as well as the emissive on the indicators. This will affect how I unwrap the model, so I decided to figure it out now.
Here's a render of the weapon from mental ray. Just messing around with some materials to see how I want to tackle the refraction of the glass material, as well as the emissive on the indicators. This will affect how I unwrap the model, so I decided to figure it out now.
Wednesday, August 27, 2014
Bioshock Weapon Update
Tuesday, August 26, 2014
Tuesday update: Still modeling.
Finishing up the modeling tonight for my bioshock weapon. Probably gonna stay up late to get it as close to finished as possible.
Monday, August 25, 2014
Sunday Update
So since the curriculum changed for the rest of the quarter, I decided to change a couple things. I'm going to finish up this bioshock weapon that I started last quarter, but only to replace my Guild Wars prop. The axe I was working on really wasn't worth the effort, considering it isn't my own concept. As for my big prop for the rest of the quarter, I'm going to spend this next week concepting my own design for something. I'm leaning towards a mech based on Zone of the Enders, but we'll see. For now, here's my progress on that bioshock weapon, along with the concept I'm going off of.
Friday, August 22, 2014
Wednesday, August 20, 2014
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