Friday, August 29, 2014

Friday Update 1 - Bioshock Weapon

So I'm done modeling everything for the gun that I can see in the concept. I still need to model the piece where the laser will actually come out of, but that's not in the concept. I'll be modeling that tonight, as well as going back and modeling some stuff to put on the shelves of my wildstart prop. I might finish the texturing for that as well. Either way, I'll post another update tonight with whatever I get done.

Here's a render of the weapon from mental ray. Just messing around with some materials to see how I want to tackle the refraction of the glass material, as well as the emissive on the indicators. This will affect how I unwrap the model, so I decided to figure it out now.


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