Wednesday, August 6, 2014

Developing Skills : Tutorial and Stuff




Decided to do this dynamesh rocks tutorial after all. Honestly, not as helpful as I would've liked it to be, but the techniques he discusses will come in handy later on.

This week we had to revisit our first project in Game Assets and fix some stuff. For me, that meant working on optimizing the geometry. There was a lot of wasteful edge loops running through it. Before optimizing, the model was at 1,968 tris. Afterwards, I got it down to 1,276 tris. That's about a third of our tri-limit I wasted that could've been useful in modeling out a few other details for the model. Definitely going to remember to optimize next time.


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