Sunday, July 20, 2014

Halo Prop WIP 2

I was dealing with a couple other classes' assignments, so I haven't gotten to work on this as much as I'd like, but I made a couple of the modifications to the model tonight. The transparency was set up quickly in Max just to see if the concept could work. I also moved the fins down a bit and scaled them up. I still need to modify the fins themselves to get rid of the flat look and model the comms array on top.



Friday, July 18, 2014

Week 1 - Halo Prop

So I had started modeling this bomb last quarter from a Halo:Reach concept. The center one is the model I have so far. The left is the initial direction I was taking, but in order to change up the silhouette and possibly the delivery method for the weapon, I'll be going with the concept to the right. I still have a few changes to make tomorrow morning before getting back to the 3D side of things.



Thursday, June 5, 2014

Bioshock WIP

Quick block-in using primitives. Just trying to get the proportions correct before I move on.


Bioshock Concept

Screw it...this is too rad to pass up.



Wednesday, June 4, 2014

Wildstar Low Poly

Finished the low poly for the wildstar prop. Not used to doing stylized stuff, so it took longer than I anticipated. The rest of the details will be added in the material.\













Monday, June 2, 2014

Wildstar Prop Blockin

Did a quick block in of my prop for Wildstar. Figured I'd update before class real quick. Should finish modeling tonight.




Uncharted WIP

So for my uncharted prop I decided to do an artifact that you might find hidden around one of the levels. I chose to do an ornate ring. Again, I'll be unwrapping, adding normal details, and texturing it later, along with my other models.