I was dealing with a couple other classes' assignments, so I haven't gotten to work on this as much as I'd like, but I made a couple of the modifications to the model tonight. The transparency was set up quickly in Max just to see if the concept could work. I also moved the fins down a bit and scaled them up. I still need to modify the fins themselves to get rid of the flat look and model the comms array on top.
Sunday, July 20, 2014
Friday, July 18, 2014
Week 1 - Halo Prop
So I had started modeling this bomb last quarter from a Halo:Reach concept. The center one is the model I have so far. The left is the initial direction I was taking, but in order to change up the silhouette and possibly the delivery method for the weapon, I'll be going with the concept to the right. I still have a few changes to make tomorrow morning before getting back to the 3D side of things.
Thursday, June 5, 2014
Wednesday, June 4, 2014
Wildstar Low Poly
Finished the low poly for the wildstar prop. Not used to doing stylized stuff, so it took longer than I anticipated. The rest of the details will be added in the material.\
Monday, June 2, 2014
Wildstar Prop Blockin
Did a quick block in of my prop for Wildstar. Figured I'd update before class real quick. Should finish modeling tonight.
Uncharted WIP
So for my uncharted prop I decided to do an artifact that you might find hidden around one of the levels. I chose to do an ornate ring. Again, I'll be unwrapping, adding normal details, and texturing it later, along with my other models.
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