Here's what I did for Tech Viz this week. We had to model a car key, so I modeled my own. I got the modeling done pretty quick, so I went ahead and textured it. This is not meant to be a game model. It's high poly, and has massive texture maps. There's a couple issues I'd like to take care of, but overall I'm happy with the outcome. It was good practice for sub-d modeling, as well as working with high res maps in Quixel. Now here's some pics:
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Now that's a key ass key
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