Wednesday, September 24, 2014

Game Assets Stuff

So I'm still not where I need to be with the Bioshock laser weapon, but that'll get finished these next couple days. In the mean time, here's some of my recent stuff from Game Assets Development, with a little info on each of them.

Here's my obligatory zombie weapon, which I've dubbed "The Ol' Razzle Dazzle." I figured a heavy wrench with an awl or icepick on the other end would be pretty vicious, so that's what I made. This particular wrench had a wooden handle with a chuck on the end, which I thought would facilitate the addition of the spike a little easier. Anyway, here's some screens.





Next up is a trash receptacle done as a city element. We had to create two textures for it. Both of mine were done from reference, but I removed some of the more unique wear and tear, since it's supposed to be used throughout an environment.




Last up is my dieselpunk captain's chair. Most of my work thus far has been directly from reference, so for this project I wanted something that was my own. I created this reference board to help out with the design. I liked the desk made out of the large engine intake shell, so that got incorporated into my design, as well as some cues from vintage race cars from that era and cafe racers. The chair currently has 1024x1024 maps on it, but this weekend I'll be increasing that to at least 2K(maybe even 4K), sculpting some more details in NDO, and adding a ton of detail to it. After I finish that weapon, of course.


Reference Board                                           Sketches















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